Software Engineer Intern | Vancouver, BC | Sep '20 - Apr '21
During my time at EA, I developed a spreadsheet editor tool within
the Frostbite game engine using C#, XAML, and Visual Studio. This
tool enables simultaneous editing of multiple in-game assets while
facilitating value comparison in a spreadsheet format.
Additionally, I designed an internal application using C# and .NET
Core to automate the creation of C# solution filter files. These
files contained essential project paths necessary for compiling
and executing code based on its references, enhancing efficiency
in development processes by reducing code compilation time by over
90%.