Software Engineer Intern | Vancouver, BC | Sep '20 - Apr '21
At EA, I built a spreadsheet editor tool in the Frostbite game
engine using C#, XAML, and visual studio. It allows users to edit
multiple in-game assets at once while comparing their values in a
spreadsheet view. In addition, I also built an internal
application with C# and .NET Core to generate C# solution filter
file containing the necessary project paths to compile and run a
piece of code based on its references.